Digital Media Culture (DMC4)

Digitaalinen-viestinta/Digital Communications KD00AB47-2002

Day course (*2002) 29.8.-14.11.2011


This course will explore the emerging cultures inbetween art, design, society and technology. It will extend how artists, activists, startups and corporations, and non-profit organisations use/have used online and digital networks to encourage people to actively participate in collective activities, and many cases, in the world around them. The topic or subject will also be applied in the way the course is organised, and how learning will be facilitated.

Previous versions of this course have tasked the students to imagine their own platform for others to use, after receiving a wide and ecelectic range of how digitial media culture has emerged in many aspects of our life (See: or /dmc2 or /dmc). In this iteration of the course, dmc4, the students identify themselves the topics to investigate, and produce the shared notes as part of the process.


Evening Process

Info about Tuesday Evening course (*2003) 04.10.-15.11.2011:


NB: Info below is for Day process

Day Process

Participating students will lead the knowledge gathering. The teacher will facilitate, backup, question and strengthen the agendas that are formed. Various exercises, presentation styles and sharing formats (such as Pecha Kucha, Clip Kino, Fishbowl, Booki) will be used in the class as a tool for self-reflection, search and re-search.

Towards the second half of the course, groups of students will identify a topic to research and use a collaborative document-making platforms, Etherpad ( and Booki ( to develop a commons, openly-accessible resource on their subject.


A Sample/Typical Day in My Life

Sharing is Caring

Story Spine

Open/Collective Documents

Etherpad Page Index for the Course

Clip Kino Screening List

Pecha Kucha Presentation List

Fishbowl Discussion

Group Research


Course objectives: The student is familiar with the research field of digital media culture and theories explaining media phenomena. He/she is able to analyse digital media phenomena and scrutinise them critically. The student is able to perceive trends in digital media culture and evaluate their social impact.

Core themes:

  • Internet user cultures and social media
  • Game culture
  • Art in visual publishing environment
  • Immersive technologies



Weekly classes: Monday afternoon 13-15

PART 1: Intro (1 session) & Sharing formats (3 sessions):

Ma 29.8.
Introduction to Course (theme, process, evaluation, platforms),
“A Typical Day in my Life” & “Sharing is Caring” Exercises,
Homework tasks:
Individual Reflection Essay based on Story-Spine for Ma 05.9. by 13.00
Choose 1 online video clip less than 10min long related to your interest/angle on Digital Media Culture for Ma 05.9.
Download 'General Course Intro' slides pdf [6MB]

Ma 05.9.
Clip Kino: screening event

Ma 12.9.
Pecha Kucha presentations

Ma 19.9.
Pecha Kucha presentations & discussion

!! Week beginning Ma 26.9. no teaching!!

PART 2: Sharing formats (1 session), Collaborative project work (5 sessions):

Ma 03.10.
Fish Bowl: structured conversation event & Intro to Booki.
Download 'Booki Intro' slides pdf [1MB]

Ma 10.10.
Collaborative project work: Beginning

Ma 17.10.
Intensive workshop week- no class

Ma 24.10.
Collaborative project work: Middle

Ma 31.10.
Collaborative project work: Middle

Ma 07.11.
Group research feedback/clinic

Ma 14.11.
Collaborative project work: End

Ke 16.11.
All text content is put into Booki, syntax is standardised & spell-checked!!
Cover made & designed?

PART 3: Presentations (1 session):

Pe 18.11.
Presentation event (6 research projects: 10mins presentation + 5mins discussion)
PDF given to printer

Ke 23.11.
Booklet in the hand??



The following describes the components of assessment in the course:

Attendance requirement is 80 % (missing 1st session is excused)

Record sheet:

Extra Individual student essay according standard below will be expected at the end of the course to pass if this requirement is not satisfied.

Individual student reflections/essays (10 pt. max)

Individual student's work which reflects the knowledge and interest in digital media culture in a form of essay/reflection on a question, given out in the beginning of the week 1. Length 1-5 pages (single line-spacing). To be handed in by Monday 4th September, 13.00

Group Project (30 pt. max)

Each group is expected to make a group research work on a topic which they themselves select and which is in line with the criteria set out by the instructor. Student groups would collectively identify elect a topic from a breadth of contemporary digital media forms (for example: participatory platforms, online sharing, crowdsourcing, syndication, internet, games, communications, virtual environments, intellectual property issues, networks, peer production etc.), to learn about their features good and bad, where they developed from historically, their politics, economics, and labour issues.

The work is expected to show developed themes, summary notes or reporting text referencing related theories, and logical organisation of materials. The work must be referenced with links and to an academic standard (to be agreed standard), should be proof read, corrected and legible. Your text should be up to 12000 words.

Each member of the group will be given the same group mark. Group Project evaluation is made on the following basis: originality /10 + research-analysis-production /10 + references, appropriate linking /10 = /30.

The collaborative writing of the group project will take place solely in Etherpad document, and final publication of group project will be placed/laid out in collaborative platform Booki (see below), open and accessible to public under an agreed license. More detailed instructions on group assignment were provided in class.

Group Project presentation (10 pt. max)

The presentation style is up to the individual group but should reflect accurately the rationale, scope and key findings of their research. Each presentation is to be a minimum of 15 minutes (but may be more). The presentation is assessed on content, presentation skills and ability to answer questions. Each member of the group will be given the same group mark.

Contribution to exercises & collaborative online work (5 or 10 pt. bonus)

Clear demonstration of beneficial and productive socially-engaged work, facilitation or collaboration, either in the online platforms we will use, or in presence, will be rewarded with bonus points.


As a practicing artist-organiser, teacher Andrew Gryf Paterson ( will facilitate and lead the learning process, including recent experiences and stories.

Please note teaching and shared content will be in English.
Conversational exercises can be enacted in Finnish & reported back in English.
Essays and presentations to be made in English.

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