Digital Media Culture (DMC5)

Digitaalinen-viestinta/Digital Communications
Kurssi/Course: KD00AB47-2004
Rhymä/Group: KD10S1VDV

Intensive day course 31.10.-23.11.2012


This course will explore the emerging cultures inbetween art, design, society and technology. It will extend how artists, activists, startups and corporations, and non-profit organisations use/have used online and digital networks to encourage people to actively participate in collective activities, and many cases, in the world around them. The topic or subject will also be applied in the way the course is organised, and how learning will be facilitated.

Early versions of this course have tasked the students to imagine their own platform for others to use, after receiving a wide and ecelectic range of how digitial media culture has emerged in many aspects of our life (See: or /dmc2 or /dmc). However last year, /dmc4, the students identified themselves the topics to investigate, shared ideas, video-clips & notes together, formed research groups, and co-wrote a chapter each for Copy Paste Culture book as an outcome of the process.



Participating students will lead the knowledge gathering. The teacher will facilitate, backup, question and strengthen the agendas that are formed. Various presentation styles and sharing formats (such as Pecha Kucha, Clip Kino, Fishbowl, Booki) will be used in the half-day classes as a tool for self-reflection, search and re-search.

Towards the intensive full-day part of the course, groups of students will identify a topic to research and use a collaborative document-making platforms, Etherpad ( and Booki ( to develop a commons, openly-accessible resource on their subject.

Link to Metropolia Tuubi workspace for course

Open/Collective Documents

Etherpad Page Index for the Course

Clip Kino Screening List

Pecha Kucha Presentation List

Fishbowl Discussion

Group Research


Course objectives: The student is familiar with the research field of digital media culture and theories explaining media phenomena. He/she is able to analyse digital media phenomena and scrutinise them critically. The student is able to perceive trends in digital media culture and evaluate their social impact. The student is able to research and articulate their own chosen subject, in presentation formats and in co-writing.

Core themes:

  • Internet user cultures and social media
  • Game culture
  • Art in visual publishing environment
  • Immersive technologies



PART 1: Introductions (5 half-day sessions)

Ke/Wed, 31.10. klo 09:30 – 12:00 (H1009 Hämeentie 161)
Introduction to Course (download slides 18mb)

Ti/Tue, 6.11. klo 09:30 – 12:00 (IAD172, Lummetie 2)
Clip Kino screening event

Ke/Wed, 7.11. klo 09:30 – 12:00 (H101 Hämeentie 161)
Pecha Kucha presentations

Ti/Tue, 13.11. klo 09:30 – 12:00 (IAD172 Lummetie 2)
Fishbowl discusssion

Ke/Wed, 14.11. klo 09:30 – 12:00 (H103 Hämeentie 161)
Forming research groups

PART 2: Intensive workshop week (5 full day sessions)

Ma/Mon, 19.11. klo 09:30 – 15:30 (IAD346 Lummetie 2)
Setting out agenda/roles, search & research

Ti/Tue, 20.11. klo 09:30 – 15:30 (IAD346 Lummetie 2)
Search & research & writing

Ke/Wed, 21.11. klo 09:30 – 12:00 (IAD346 Lummetie 2)
Writing & proofing & endnotes

To/Thu, 22.11. klo 09:30 – 15:30 (IAD346 Lummetie 2)
Writing & proofing & endnotes & formatting

Pe/Fri, 23.11. klo 09:30 – 15:30 (IAD346 Lummetie 2)
Formatting / Presentations



The following describes the components of assessment in the course giving a mark out of /50:

Required attendance requirement is 70 % (based on attending the total 5 half days & 5 full days = 15 half-day sessions)

Record sheet:

Extra Individual student essay according standard below will be expected at the end of the course to pass if this requirement is not satisfied.

Presentation in Clip Kino + Pecha Kucha (5pt. max)

Clarity of explanation why video-clip was selected /2
Clarity of Pecha Kucha presentation /3

Individual student reflections/essays (10 pt. max)

Individual student's work which reflects the knowledge and interest in digital media culture in a form of essay/reflection related to individual choices for Pecha Kucha & Clip Kino, with acknowledgement of issues raised in Fishbowl discussion. The text should recognise the biases of interest within the subject, give recognition where the subject developed from (for example cultural, technical, social, economical, political factors), and conclude with an imagination where it might be heading.

  • 1500-2000 words, font-size 12.

UPDATED: To be handed in by Friday 16.11. 23.59

Group Project (30 pt. max)

Each group is expected to make a group research work on a topic which they themselves select and which is in line with the criteria set out by the instructor. Student groups would collectively identify elect a topic from a breadth of contemporary digital media forms (for example: participatory platforms, online sharing, crowdsourcing, syndication, internet, games, communications, virtual environments, intellectual property issues, networks, peer production etc.), to learn about their features good and bad, where they developed from historically, their politics, economics, and labour issues.

The work is expected to show developed themes, summary notes or reporting text referencing related theories, and logical organisation of materials. The work must be referenced with links and to an academic standard, should be proof read, corrected and legible.

  • 4000-8000 words is fine. No more than 10000 words please including references
  • In Booki are using 'Heading 2' for main section-titles inside chapter and 'Heading 4' for lower-level subtitles.
  • We are using 'Footnotes' in Booki chapters, which creates superscript automatic numbers that link to bottom of chapter page. Inside each 'Footnote' use ASA standard:
  • We aim to make final PDF for printer before 30.11. to be collected in December
  • Opportunity to design cover for bonus points
  • Our print expectations finnish/english: A5 sivua/pages + kansi/cover, 1/1 liimanidottu/glue-bind, 30-35 kpl/copies.

The collaborative writing of the group project will take place solely in the group's Etherpad document, and final publication of group project will be placed/laid out in collaborative platform Booki, open and accessible to public under an agreed license. More detailed instructions on group assignment were provided in class.

The group project may develop, sample, and build upon previous group research chapters in Copy Paste Culture in negotiation with the teacher.

Group Project evaluation (Each member of the group will be given the same group mark) is made on the following basis:

Subject originality /10 + Research-analysis-production /10 + References, appropriate linking /10 = /30.

Group Project presentation (5 pt. max)

This short presentation should share with the others the group's research chapter, and reflect accurately the rationale, scope and key findings of their research.
Each presentation is to be a maximum 15 minutes, with presentation style (slides or other format) up to the individual group.
The presentation is assessed on clarity of content /2 + presentation skills /2 + and ability to answer questions /1.
Each member of the group will be given the same group mark.

Contribution to exercises & collaborative online work (5 or 10 pt. bonus)

Clear demonstration of beneficial and productive socially-engaged work, facilitation or collaboration, either in the online platforms we will use, or in presence, will be rewarded with bonus points (bonus opportunities for raising discussion/commenting in Pecha Kucha, Fishbowl events & extra responsibility roles in booksprint)



As a practicing artist-organiser and researcher, teacher Andrew Gryf Paterson ( will facilitate and lead the learning process, including recent experiences and stories.

Please note teaching and shared content will be in English.
Conversation activity in booksprint can be enacted in Finnish & reported back in English.
Essays and presentations to be made in English.

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